Virtual Production Technical Director / UE Technical Artist
THE THIRD FLOOR, Inc.
Nov 2021- Present
(Contract)
- Technical Artist work in UE for a variety of projects
- Material creation, VFX (Niagara/Embergen), lighting, look development, blueprint/logic creation
- Supported and troubleshooted technical issues in order to help other departments with final delivery (assets, assembly, rigging, animation, lighting/rendering)
- Worked on-set as a virtual production lead for multiple projects, operating UE and (XSENS) motion capture in real time as needed by the director/VFX Sup/DP, as well as optimized and prepped 3D environments and assets for DragonFly VCAM and Cyclops' AR capabilities
Credits:
Obi-Wan Kenobi (2022) - Techvis Artist
Ant-Man and The Wasp: Quantumania - Techvis Artist
Prey (2022) - Unreal Engine TA
Candy Cane Lane (2023) - Unreal Engine TA/TD
Madame Web (2024) - Unreal Engine TA
For All Mankind (2024) - Unreal Engine TA
Megalopolis (2024) - Unreal Engine TA/TD, VP Lead
Thunderbolts (2025) - Unreal Engine TA/TD, VP Lead
Predator: Killer of Killers (2025) - Unreal Engine TA/TD, Finals Compositing Artist
Virtual Production/XR Operator
Sequin AR
Dec 2019 - Sept 2021
(Full-Time)
- Green screen and set/talent lighting, green screen keying and real-time
compositing/color grading/operating for virtual production and AR
- On-site operating for XR
- Look development/3D generalist work in Unreal Engine
- Camera work, both with camera tracking solutions and camera operating
- Assistance in studio's virtual production workflow/pipeline development
- Consulting on studio builds for XR/LED wall solutions
- Creative direction and execution, from initial concept to on-site operating (KBIS 2021, by NKBA)
Look Development Artist
Brazen Animation / Green Grass Studios
April 2019 - Sep 2019
(Contract)
- Entertainment sector: shot lighting and compositing, and surfacing for various characters/assets
- Architecture sector: previz, surfacing, lighting, compositing, and video editing, as well as reviewing work based off of architectural plans
Lighting/Compositing Artist
Reel FX Creative Studios
Jan 2019 - Mar 2019
(Contract)
- Lighting and compositing shots for the feature film "UglyDolls"
3D Artist
Sector 5 Digital
Oct 2018 - Jan 2019
(Contract)
- UV unwrapping, animating, lighting, and compositing the Bell Nexus model into recorded video footage at varying times of day/night for Bell's presentation at CES
CG Production Artist
Harper House
April 2018 - Sept 2018
(Full-Time)
Feb 2018 - Mar 2018
(Freelance)
- Surfacing, lighting, compositing, and look development services to photo-real interior/exterior 3D scenes, as well as real-time work in UE4
Lighting/Compositing Artist
Reel FX Creative Studios
Dec 2017 - Jan 2018
(Contract)
- Lighting and compositing shots for the feature film "Sherlock Gnomes"
Audio Director/Music Composer
PolyKnight Games, LLC.
Oct 2014 - Nov 2017
- In charge of all audio and music for the all-console release, "innerSpace", as well as assisting in audio asset implementation, testing, and Q&A in Unity3D
Digital Artist
Corgan MediaLab
April 2016 - May 2017
(Full-Time)
July 2015 - April 2016
(Freelance)
- Lighting, rendering, and compositing near-photo-real architecture visualization images/animations for a variety of clients
Lighting/Compositing Apprentice
Reel FX Creative Studios
Dec 2014 - May 2015
(Contract)
- Lighting and compositing shots for the feature film "Rock Dog"
Compositing Artist
Reel FX Creative Studios
May 2014 - Aug 2014
(Contract)
- General compositing, continuity, and compositing effects for the feature film “The Book of Life”